The emerging era of AI-designed chips also raises the prospect of simultaneously using AI to customize software to run more efficiently on a chip. This might include the neural network algorithms that run on specialized AI chips and are commonly used in modern AI.
Applying AI to software optimisation sounds like an exciting prospect. I wonder what applying something like this to games will look like. Sure, there’s DLSS but that just deals with image quality, not how the software runs. With AI involved could optimised ports become easier over time? Maybe. Fingers crossed.
Why not ban them from every EA game till the end of time? Cool your horses there, legal dept and/or community management.
25% savings in power draw is a huge deal and it’s not far from market as it’s my understanding Samsung’s Z Fold 3 already uses this type of panel. Naturally, any power savings can be used to prolong battery life, increase performance or something in between but I fully expect to be hearing claims of power efficiency of flagship level smartphones the next couple of years.
I sense a trend in display tech the last few days. This won’t show up in mass marketed products as soon as the sans-polariser OLED panels but it’s also a huge deal as it makes microLED displays cheap enough to reach consumer products, not just pro level equipment.
Now this is a trailer that reminded me how many people are cool with flesh rending and dismemberments in adults-only games but those nipple have got to be obscured lest we all slip our way towards hellfire.
It boggles the mind.
“We don’t have any sales figures for Outriders – we estimate it at between 2 and 3 million units and assumed that this was a result that would ensure profitability for this project in the first quarter of sales. The lack of payment by the Publisher probably means that, according to Square Enix, this is not the case. ” Commented Sebastian Wojciechowski, president of the management board of PCF Group (all quotes translated by Google).
It is outrageous that the team behind a huge production like Outriders, a game that according to Square Enix is already successful, can go months without hearing a pip as to if and when they can expect to be getting some —any money— for their trouble. It’s like whole development studios are treated like solo freelancers. It’s appalling.
“When making decisions that affect players we take the time to review exactly what the potential impacts are and whether they serve the players best interests,” he explained. “When we delisted Syndicate and Ultima Underworld we missed that step and so didn’t fully consider the players perspective.
“From the level of interest players showed in delisting these games, it was clear that people still wanted them to be available, so we did two things.
“The first was to ensure that going forward we have a process in place that considers the player perspective in listing decisions. The second was to relist the titles and make them available to as many people as possible with a month-long promotion.”
I’m often amazed by how how much one can spin common sense when trying to morph it into their gift to humanity.
I guess consumer backlash in the smartphone realm was enough to walk this (obviously terrible but not obviously enough for the bean counters) bad idea back, but no suck luck in the TV space. I bet profit margins are much thinner in the TV space but, conceptually, it’s all the same. It’s like buying a fridge designed to only make (enough of) a profit if it annoys you with ads whenever you open its door.
All those theories from 10 years ago certainly aged well.
On Roblox developers earn 24.5% of their revenue, compared to 70% on Steam, and 88% on the Epic Games Store.
I’m not a fan of the Roblox/child labour exploitation reporting of the last few days.
It’s easy to talk percentages when ignoring that on some platforms Roblox has to give another share.
It’s easy to talk Roblox’s market cap valuation as proof of actual rather than perceived wealth when you neglect to mention how the company’s routinely in the red.
It’s easy to blame the narrative that talks of teenagers making it big as devs through Roblox and pretend that gold rush narratives have ever been in touch with reality enough to be taken seriously and if you’re to cry foul when it’s directed to teenagers who, naturally, come with certain levels of naïveté about how the world works.
But apparently it’s very hard to provide a complete picture when reporting on all of this.
The problem isn’t Roblox. It’s the market dynamics that bred it. To pretend otherwise is to pretend that F2P games aren’t at all designed to push you to part with your money.
Oh and apparently there’s an official interpretation of the roguelike genre. Unsurprisingly, many modern games marketed as such don’t fall under the interpretation.
That said, that must have been quite a discussion to be part of.