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FOBIA – St. Dinfna Hotel
Tainted Grail: The Fall Of Avalon | Trailer
Thoughts and players
I can’t really explain why but it somehow surprises me how us Europeans are still held in such high regard in terms of quality of life etc. Not that we have it bad, I didn’t think we’d be first choice though either for the Chinese.
As for Africa, the irony has so many layers when you take into account Chinese involvement in Africa.
A constant topic of debate on message boards after Belamire’s Medium article was whether or not what she had experienced was actually groping if her body wasn’t physically touched.
“I think people should keep in mind that sexual harassment has never had to be a physical thing,” says Jesse Fox, an associate professor at Ohio State University who researches the social implications of virtual reality. “It can be verbal, and yes, it can be a virtual experience as well.
Sure, it is sexual harassment. Do you know what it’s not though? Groping. I like how the second quoted paragraph is treated as proof of the argument made in the first one, which is a completely different argument.
“Picture quality also improved across the board with gaming consoles up the most at 16% but at 7.89 Mbps bitrate, they came in second to smart TVs which averaged 8.80 Mbps. Desktop made the least gains, up just 3%, and had the worst picture quality of any device at 2.95 Mbps,” said Conviva.
We’re talking averages here so don’t freak out too much about the low bitrates mentioned. At least they’re going up everywhere.
Why is that? PCs are ‘open’ in the sense that it is easy to make a 1:1 copy and many PCs or web browser lack the latest copy protection schemes. For these reasons and others, services like Disney+ and Netflix in general limit streaming quality to PCs to 720p or 1080p at low bitrate.
Clearly though computers get the short end of the string out of paranoia. Which is funny as this paranoia doesn’t really hold piracy back at all. So the most this approach makes sure happens is that whoever streams on a computer gets subpar image quality.
In the anniversary year of 2022 (50 years after the launch of the Magnavox Odyssey), Deloitte expects record revenues, a full slate of latest-generation devices, and a strong foundation for further growth. Revenues per console player are expected to hit $92 per person by the end of 2022, substantially more than $23 per PC gamer and $50 per mobile gamer.
Every now and then someone shows up and insists the mobile game revenue growth makes console revenue a remnant, not a pillar. Quite a fuss is also being made by PC gaming growth etc. But look at that ARPU on console. There simply is no comparison. Thee console market might bee the smallest in terms of active users but no one in their right mind will ignore it when a console gamer spends almost double and quadruple per year compared to mobile and PC gamers. No one.
Vuity is the first FDA-approved eye drop to treat age-related blurry near vision, also known as presbyopia. The prescription drug utilizes the eye’s natural ability to reduce its pupil size, said Dr. George Waring, the principal investigator for the trial.
“Reducing the pupil size expands the depth of field or the depth of focus, and that allows you to focus at different ranges naturally,” he said.
Quite an impressive application of a simple idea (by photography standards). The moment I read that last part though I wondered what the reduction in incoming light will mean in practice…
According to Allergen, a 30-day supply of the drops will cost $80, and side effects include red eyes and headaches. The company also advises against using them when operating machinery in low light, such as when driving at night.
… and it means exactly what you think it means.
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AGONY: Lords Of Hell
Aliisha: The Oblivion Of Twin Goddesses | Trailer
Baby Storm | Trailer
Circus Electrique | Trailer
Dakar Desert Rally | Trailer
Deadlink | Trailer
Gerda: A Flame In Winter | Trailer
Headquarters World War II
House Flipper: Pets VR | Trailer
Hyper Gunsport | Trailer
King Of The Dwarves: Underground City Builder | Trailer
Life In Willowdale | Trailer
Loco Motive | Trailer
Lumote: The Mastermot Chronicles | Trailer
Modern Naval Warfare | Trailer
Redout II | Trailer
Sengoku Dynasty | Trailer
Sweet Transit | Trailer
Terminator: Dark Fate – Defiance | Trailer | Fly-By
Vendir: Plague Of Lies | Trailer
Assassin’s Creed Valhalla: Dawn Of Ragnarök | Trailer
In recent years, at least 60% of Devolver’s revenue has been from games released in previous years, even though they don’t push IAP particularly hard in their games. So a lot of this is catalog sales, discounts, new DLC that sells the main game..
Publishers keep bringing it up, I’ll keep bringing it up. Catalog titles are more evergreen and more important than ever. Even for publishers that tend to focus on smaller productions. And this started before the latest consoles brought backwards compatibility even more to the forefront, despite the PC offering it for ages and certainly before the latest hardware ended up relying on cross-gen titles at best for a full year after launch and, by the looks of it, for more. Cross-gen titles keep being announced for 2022 and 2023. This will be a long journey folks.
“Developers need help to be discovered as title release volume is increasing, driven by the lower barriers of entry to development which digital distribution provides. The number of titles released on Steam annually has grown from 285 in 2009 to 9,692 in 2020. The growing number of developers releasing titles across a broader set of platforms makes it increasingly difficult for studios to differentiate their games to distributors and gamers.” Nuff said.
I’ll keep hammering this till it registers: we need fewer games. Which also means we need more consolidation/M&A but this won’t be making me new friends, I know.
The big picture: Pressed on whether Facebook and others are amplifying those views, Bosworth characterized it as a demand problem rather than one caused by the amount of misinformation on social media.
“People want that information,” Bosworth said. “I don’t believe that the answer is ‘I will deny these people the information they seek and I will enforce my will upon them.’ “
“At some point the onus is, and should be in any meaningful democracy, on the individual.”
Well of course individuals and the society at large, governments included, bear responsibility as is the case with everything else in the world. Yet this stance is hilarious. The emphasis on the individual seems rational but it’s quite the oversimplification. Personally, I believe in the accountability of individual citizens, but pretending that the buck stops there in organised societies, democratic or not, is outright wrong. And it demand was enough to justify anything going awry in the world, then the drug trade would be happily tolerated. But it’s not. Because we understand that the existence of demand does not equal justification of demand. And let’s not forget that demand isn’t some fruit that grows on trees. Demand can be stoked, sustained, handled. But this isn’t a conversation Facebook wants to be in. The fact that I personally disagree with every government in the world that insists on pretending that a platform like Facebook is a publisher, hence accountable for anything being randomly posted there, this doesn’t mean Facebook gets to pretend algorithms geared towards maximising engagement are the same as providing choice and fostering free yet informed free will.
That a streaming service of any kind is or at some point was coming to mobile is not news that we need much confirmation about. What would be news is the reason why it’s taking Sony so damn long after having PlayStation Now on TVs (then taking it back), having bought two companies for the required tech and so on and so forth.
Brace yourselves for more shocking revelations.
These games would have run on Microsoft’s Xbox Cloud Gaming (xCloud) platform, streaming from remote server farms filled with Xbox One and Xbox Series X processors instead of relying on the local processing power of your phone.
First the title —and the article— speaks of big Xbox-exclusive games into iPhone apps. This is just stupid reporting. First, Apple asks that of any game streaming service. Doesn’t matter it that’s nice or not. It’s their public police and we’ve now for ages. Microsoft even declared that the impracticality of that approach is the reason why it would focus its efforts on going through Safari, which is OK according to Apple. That’s also not news. That’s been public.
What really gets me though is the notion that Xbox exclusives would be turned into iPhone apps as a way to characterise container apps for Xbox Cloud Gaming’s stack. Microsoft is trying to bring Game Pass as an app —or a bunch of them, doesn’t matter right now— to the iPhone. One of Game Pass’s defining features are a gaming subscription services it’s the inclusion of first party exclusive Xbox games. But somehow, somewhere, in the God-forsaken land that is writing for SEO first, readers second, this is news.
Where did negotiations break down? Microsoft now tells The Verge that Apple was actually the one that rejected its proposals — because Apple insisted on forcing each and every game to include the full streaming stack and wouldn’t agree to anything else.
Another shocker for you friends. Microsoft tells the Verge that it was Apple that rejected its proposals. Oh dear. You mean to say that Apple, the company that never has App Store rules against what Microsoft really wishes to do here, the company that provides only a certain alternative approach for anyone in Microsoft’s position, one that Microsoft has technical objections to even, was the one doing the rejecting and not the other way around?
Be still, my heart.
Wondering what The Long View is all about? Here. Let me help.
Afterimage | Trailer
ARC Raiders | Trailer
Dune: Spice Wars | Trailer
Grand Mountain Adventure: Wonderlands | Trailer
Gremlin Collection 1 | Trailer
Jentrix | Trailer
Hyper Gunsport | Trailer
Nightingale | Trailer
Pants Quest | Trailer
Puzzles For Clef | Trailer
Scrap Riders | Trailer
The Texas Chain Saw Massacre | Trailer
The Wreck | Trailer
Thirsty Suitors | Trailer
Vestaria Saga Gaiden: The Sacred Sword Of Silvanister | Trailer
Unfortunately, unlike Apple, who actually use their GPU’s peak performance figures in transient compute workloads such as camera processing, currently the Android ecosystem just doesn’t make any advanced use of GPU compute. This admission was actually a breath of fresh air and insight into the situation, as it’s been something I’ve especially noted in our Kirin 9000, Snapdragon 888 and Exynos 2100 and Tensor deep-dives in criticizing all the new chips. It’s an incredibly stupid situation that, as long as the media continues to put weight on peak performance figures, won’t be resolved any time soon, as the chip vendors will have a hard time saying no to their customer’s requests to operate the silicon in this way.
This is kind of the phantom benefits for a holistic hardware/software design approach that are hard to illustrate and easy to ignore. I bet it’s also a reason iPhones can feel snappy for so long, even after years of updates. All silicon that can be put to good use, is put to good use, as much and as often as possible, I’d wager.
Q. What do you think the impact will be of multinational entertainment companies (e.g. Amazon, Disney, Netflix) increasingly investing in video games and buying studios? My personal concern is that developers will be pushed to make games that fit into brands, rather than creating great standalone experiences, but I may be overly pessimistic.
The question wasn’t directed at me of course but I won’t let that keep me from commenting. There seems to a lots of angst over consolidation. It’s not irrational but it feels more based on prior experience in different fields and hard facts. 2021 brought a ton of investment in games, in all kinds of forms. But just take a look on just a month’s worth of releases on Steam.
With such immense volume (and that’s just one platform) games are being ignored, gamers will never come across many of them, the media couldn’t possibly cover enough of them etc. One could argue that maybe we need more games because why not. I tend to disagree but let’s say I agree with that. This doesn’t mean we’d know what to do with them right now so, at least, I’d posit it’s not the time for more games. But it is time for smaller developers to merge, be bought out, create something better, bring new ideas etc. And consolidation helps with that.
The part of specific flavour and branding is a strategic choice, not an outgrowth of consolidation. If it were, every big player would have ended up like Disney without even trying.
These are different issues all lumped together, mainly due to the zeitgeist’s growing distrust of big companies, I suspect. Justified or not, it’s not the answer to all questions and we should remind ourselves of that.
There’s a lot to go over in a rare treat from SlashFilm, which has the tendency to annoy me with how it usually handles many other topics, and it’s worth a read. But it’s not a simple matter. Just look at the list of headings that’s just so happens to be a list of the issues sound mixers and engineers tend to face.
I will highlight the following though:
One prong involves educating people about the importance of sound, from studio execs to the filmmakers themselves. “There’s a lot of people who don’t prioritize sound,” says Thomas Curley. “They know that they need to have it, but they don’t necessarily think about it in a very creative way and don’t really like to bother with it much.”
“Sound is still a mystery to a lot of people,” Karen Baker Landers asserts. “It’s intangible. With picture, you see it. You understand.” Ironically, that lack of understanding of how sound works trickles down to audiences literally not being able to understand what characters are saying on screen. Perhaps if the processes of capturing, creating, and shaping great sound were better understood throughout the industry, substantial steps to improving those processes could be implemented.
Judging by what I’ve always been hearing from the videogame space, that’s always an issue. And yet, 100+ after the invention of cinema and decades after the advent of games — or just a couple if we count the time during which sound fidelity turned good enough to worry about such things — and the message has yet to go wide enough. Even amongst those of the craft. It boggles the mind.
Need I say more?
HOTFIX 1.0.19: November 27, 2021
This edition of Nathan Brown’s Hit Points cracked me up. The whole piece is a satire of typical issues big open world AAA releases face at launch and how developers and publishers feign being shocked at the obvious, how many basic things end up broken and how ridiculously long it can take to actually fix them with more than just a few words and some promises. And yet, the market gobbles it all up, again and again. Hilarious, amazing, disconcerting. Read it.
Epic is working with developers and service providers to create a system that would allow users “to buy software in one place, knowing that they’d have it on all devices and all platforms.
Tim Sweeney is fighting gatekeepers everywhere by proposing a universal store for all platform that would be a de facto gatekeeper. Funny how logic works. Now, to be fair, software ownership portability is a laudable goal and there is precedent in the movie business, precedent that went beyond digital. Think of Movies Anywhere, Disney’s -Disney’s!- KeyChest etc., systems that managed to take into account physical disc ownership too.
But that’s a different goal than wishing for a universal store that —let’s face it— Tim Sweeney hopes it’s what Epic Games Store becomes. But then, we’ll only have gotten a new version of Steam.
Marital duties, renovating a flat or a 9-to-5 job. Anyone who has ever been a part of the gaming community can relate to life commitments getting in the way of gaming. This is why Opera GX has launched a Gamer Graveyard, an online service where gamers can create digital tombstones to roast their fellow gamers or just commemorate their avatars.
Another important addition to the Commission draft is that Parliament wants to force gatekeepers to allow exchanges between rival messenger services and social media. Then, for example, a user could send a message from WhatsApp to the competitor Signal — this opening should also stimulate competition.
When you dream of a modern replacement for SMS, try and build it instead of asking everyone else to retrofit everything else to make your unrelated dream come true. But, for all the stability it brings to the table, such are the follies of bureaucracy.